![]() Flood enemies now have a few new animations which allow them to pilot these vehicles, traverse the environment more effectively, and even wield support weapons like turrets. ![]() Players will see this fog dynamically fade in when a Flood wave spawns and fade back out when a regular Covenant wave spawns (in variants which mix Flood and Covenant enemies).įlood can now occupy vehicles for the first time since Halo 2 and players will encounter (and potentially commandeer) these across multiple Firefight missions. ![]() Here’s how 343 puts it:įirst, players will notice that Flood are accompanied by dense fog which gives each Firefight mission a new and spooky ambiance. The Flood themselves in Halo 3: ODST are a bit different, too. The improvements, 343 Industries said, “benefit Firefight across the board.” The mode was beta tested last year, but the new update adds “numerous networking improvements” and fixed plenty of bugs. FloodFight, as 343 Industries is calling this iteration, sends waves of the Flood in to fight - changing up enemies in the regular mode from the Covenant to the Flood’s creepy crawlies. You know, adding the Flood to Firefight.įirefight is a cooperative survival mode where waves of enemies attack. The next big update is coming Monday, kicking off with a fan-favorite Halo mode called “FloodFight” to Halo 3: ODST. ![]() 343 Industries is no longer running seasons in Halo: The Master Chief Collection, but the developer is still supporting the game.
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